Usecases
Use cases are enclosed using between parentheses (because two parentheses looks like an oval).
You can also use the usecase
keyword to define a
usecase.
And you can define an alias, using the as
keyword.
This alias will be used later, when defining relations.
Actors
The name defining an actor is enclosed between colons.
You can also use the actor
keyword to define an actor.
An alias can be assigned using the as
keyword and can be used later instead of the actor’s name, e. g. when defining relations.
You can see from the following examples, that the actor definitions are optional.
Change Actor style
You can change the actor style from stick man (by default) to:
* an awesome man with the skinparam actorStyle awesome
command;
* a hollow man with the +skinparam actorStyle hollow +
command.
Awesome man
@startuml
skinparam actorStyle awesome
:User: --> (Use)
"Main Admin" as Admin
"Use the application" as (Use)
Admin --> (Admin the application)
@enduml
[Ref. QA-10493]
Hollow man
@startuml
skinparam actorStyle Hollow
:User: --> (Use)
"Main Admin" as Admin
"Use the application" as (Use)
Admin --> (Admin the application)
@enduml
[Ref. PR#396]
Usecases description
If you want to have a description spanning several lines, you can use quotes.
You can also use the following separators:
* --
(dashes)
* ..
(periods)
* ==
(equals)
* __
(underscores)
By using them pairwise and enclosing text between them, you can created separators with titles.
Use package
You can use packages to group actors or use cases.
@startuml
left to right direction
actor Guest as g
package Professional {
actor Chef as c
actor "Food Critic" as fc
}
package Restaurant {
usecase "Eat Food" as UC1
usecase "Pay for Food" as UC2
usecase "Drink" as UC3
usecase "Review" as UC4
}
fc --> UC4
g --> UC1
g --> UC2
g --> UC3
@enduml
You can use rectangle
to change the display of the package.
Basic example
To link actors and use cases, the arrow -->
is
used.
The more dashes -
in the arrow, the longer the
arrow.
You can add a label on the arrow, by adding a :
character in the arrow definition.
In this example, you see that User has not been defined before, and is used as an actor.
Using notes
You can use the note left of
, note right of
,
note top of
, note bottom of
keywords to
define notes related to a single object.
A note can be also define alone with the note
keywords, then linked to other objects using the ..
symbol.
@startuml
:Main Admin: as Admin
(Use the application) as (Use)
User -> (Start)
User --> (Use)
Admin ---> (Use)
note right of Admin : This is an example.
note right of (Use)
A note can also
be on several lines
end note
note "This note is connected\nto several objects." as N2
(Start) .. N2
N2 .. (Use)
@enduml
Changing arrows direction
By default, links between classes have two dashes --
and are vertically oriented.
It is possible to use horizontal link by putting a single dash (or dot) like this:
You can also change directions by reversing the link:
It is also possible to change arrow direction by adding left
, right
, up
or down
keywords inside the arrow:
@startuml
:user: -left-> (dummyLeft)
:user: -right-> (dummyRight)
:user: -up-> (dummyUp)
:user: -down-> (dummyDown)
@enduml
You can shorten the arrow by using only the first character of the direction (for example, -d-
instead of
-down-
)
or the two first characters (-do-
).
Please note that you should not abuse this functionality : Graphviz gives usually good results without tweaking.
And with the link::use-case-diagram#d551e48d272b2b07[left to right direction
] parameter:
Left to right direction
The general default behavior when building diagram is top to bottom.
You may change to left to right using the left to right direction
command.
The result is often better with this direction.
Skinparam
You can use the link::skinparam[skinparam] command to change colors and fonts for the drawing.
You can use this command : * In the diagram definition, like any other commands, * In an link::preprocessing[included file], * In a configuration file, provided in link::command-line[the command line] or link::ant-task[the ANT task].
You can define specific color and fonts for stereotyped actors and usecases.
@startuml
skinparam handwritten true
skinparam usecase {
BackgroundColor DarkSeaGreen
BorderColor DarkSlateGray
BackgroundColor<< Main >> YellowGreen
BorderColor<< Main >> YellowGreen
ArrowColor Olive
ActorBorderColor black
ActorFontName Courier
ActorBackgroundColor<< Human >> Gold
}
User << Human >>
:Main Database: as MySql << Application >>
(Start) << One Shot >>
(Use the application) as (Use) << Main >>
User -> (Start)
User --> (Use)
MySql --> (Use)
@enduml
Business Use Case
You can add /
to make Business Use Case.
Business Actor
@startuml
:First Actor:/
:Another\nactor:/ as Man2
actor/ Woman3
actor/ :Last actor: as Person1
@enduml
[Ref. QA-12179]
Change arrow color and style (inline style)
You can change the link::color[color] or style of individual arrows using the inline following notation:
-
#color;line.[bold|dashed|dotted];text:color
Change element color and style (inline style)
You can change the link::color[color] or style of individual element using the following notation:
* #[color|back:color];line:color;line.[bold|dashed|dotted];text:color
Display JSON Data on Usecase diagram
Simple example
@startuml
allowmixing
actor Actor
usecase Usecase
json JSON {
"fruit":"Apple",
"size":"Large",
"color": ["Red", "Green"]
}
@enduml
[Ref. QA-15481]
For another example, see on link::json#2fyxla9p9ob6l3t3tjre[JSON page].